SLAM has the probability to be transformative across many different devices and technologies from mobile to autonomous automobiles. There are four areas where SLAM will advance and essentially change the lives of customers and businesses in the coming years. These areas are navigation, retail, social, and retail including day-to-day communications with friends, family, and fans online.

Navigation will be Made Easy

SLAM will bring about a greater understanding of the physical environment - both outdoors and indoors so that improving it with virtual essentials becomes a possibility. As SLAM fetches position and mapping info to the software level then developers can make use of this and overlay the environment with illustrations helping users steer to their destination. This can be attained through a number of arrows marked on a street or an indoor corridor, or through simulated characters guiding people to their destination. SLAM by now reached millions of phones because of Google and Apple.

Gaming Like Never Before

SLAM will offer the environmental context to make games 'on the go. Using Dense SLAM will be the ultimate goal for gaming, as the semantics will give creators huge freedom to express their imagination to engage users. Today's Sparse SLAM is a massive advancement compared to what was there before. If the developers could offer an engaging and popular game like Pokémon Go deprived of SLAM, you can think of the endless possibilities of this technology. This possibility in gaming could be really thrilling progress for mobile devices.

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Changing the Way to Use social media

SLAM opens the door for the new potential for developers to transform the way that social media is used and how people share experiences. Social media is a pretty broad term and it is not easy to jot down the number of use cases where SLAM is applicable. Though, there are a few potential examples, like having a status above your head as you walk and live performances with virtual characters. Another instance is turning a room into a virtual TV studio for live performances, which offers a range of prospects on video-sharing platforms, like YouTube. This has the probability of turning an amateur vlogger’s productions into something looking far more professional.

With the world becoming more and more virtual, the need for SLAM technologies will certainly be on the roll and will reach nearly $3,748 million by 2030.